@startuml
sprite $composer_line [48x48/16] {
000000000000000000000000000A981006A1000000000000
000000000000000000000000006B83960539000000000000
000000000000000000000000002A19339285500000000000
0000000000000016C00000430144A06608B0A00000000000
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0000198B000004B01A200000000C99A503A0598201B00000
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000000D000029B962A7100000052B556697B000002A20000
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0000007600000EA000000006B007280003DC000001900000
0000006600002C0000136AE8106E0191002E000008300000
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00000059000D7E6E6102100074200019A76D6142A0000000
0000004900183FE3005AACDD30AA886104CDF600A0000000
0000004600111FFA1027776910098553006E2D1180000000
0000003C90000BF9300052036000275003BE025350000000
00000003C000017882000005515000002CBD001720000000
000000005B1000007B000006CC000002857D000A00000000
0000000002B500005AB10079A975003C159A004600000000
0000000000099000593B30204620000701A2006400000000
0000000000005C205200D20B624000550060009C70000000
00000000000002C20002BC16000001C80000684610000000
00000000000000A40004639000006B1C0288216A60000000
0000000008D6799A0004503988BEA109B812AFF940000000
0000000000150026AA6B0168ECAC8A6914BFB72000000000
0000000002568888769E01993003DA5CCC61000000000000
000000000011223357AD7ECB500882E92000000000000000
00000000000000000000147AFDB77A200000000000000000
000000000000000000000000197B60000000000000000000
}


!define DEV2_COMPOSER_LINE(_alias) ENTITY(rectangle,black,composer_line,_alias,DEV2 COMPOSER_LINE)
!define DEV2_COMPOSER_LINE(_alias, _label) ENTITY(rectangle,black,composer_line,_label, _alias,DEV2 COMPOSER_LINE)
!define DEV2_COMPOSER_LINE(_alias, _label, _shape) ENTITY(_shape,black,composer_line,_label, _alias,DEV2 COMPOSER_LINE)
!define DEV2_COMPOSER_LINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,composer_line,_label, _alias,DEV2 COMPOSER_LINE)
skinparam folderBackgroundColor<<DEV2 COMPOSER_LINE>> White
@enduml